Freitag, 4. September 2009

final rendering update

Hey there,

This is the final rendering.
Here a few facts about my model:

Basemesh, final Mesh, posing, Material setup, lighting and rendering in Modo 401.
Texturing in Photoshop and Modo.
Sculpting in Zbrush.

Polycount: 14268 tris

Character:
2048 Colourmap
2048 Normalmap
1024 Alphamap
512 Specularmap
256 Luminousmap

Weapon:
1024 Colourmap
1024 Normalmap
512 Specularmap


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