Mittwoch, 2. Dezember 2009

Bad Assassin final model

Hey there!

Here´s the finished model of my Bad Assassin. It has about 14000 triangles, is modeled in modo, textured in Photoshop and Modo and sculpted in Zbrush, as always :) ... 

Next I´ll work on a pose and a beauty render, as soon as I have the time for it!

Montag, 30. November 2009

Bad Assassin - sculpt

My new Character. Here´s the sculpt. The finished Model will de follow soon !!

Dienstag, 27. Oktober 2009


Hello there. Here´s an update from the last post. I fixed a view parts thanks to the very helpful critique from a view collegues ! 

Montag, 26. Oktober 2009

Female Basemesh

This is my first female Basemesh, wich I´ll use for all the coming female characters in the near future.

It is modeled for having a good base in Zbrush and it is not the final ingame- mesh. For that I will do an optimization on each character.

criticism is always welcome :) !

Freitag, 23. Oktober 2009


This was for our prototype "Kiteboarding" ...

old stuff

This was for Dominance War IV - Minichallenge, War Generals

Dienstag, 8. September 2009

Freitag, 4. September 2009

final rendering update

Hey there,

This is the final rendering.
Here a few facts about my model:

Basemesh, final Mesh, posing, Material setup, lighting and rendering in Modo 401.
Texturing in Photoshop and Modo.
Sculpting in Zbrush.

Polycount: 14268 tris

2048 Colourmap
2048 Normalmap
1024 Alphamap
512 Specularmap
256 Luminousmap

1024 Colourmap
1024 Normalmap
512 Specularmap

Sonntag, 30. August 2009

Donnerstag, 27. August 2009

Montag, 17. August 2009

Freitag, 14. August 2009

Mage - Progress

This is the Lowres...

... with normalmap

... with normalmap, colourmap, specularmap, alphamap and luminousmap

It is still a WIP. That means the colourmap needs a little more attention and with the colourmap, for sure, also the other maps like spec and reflection and maybe also the normalmap will be a bit more polish and tweeked.

Dienstag, 11. August 2009


Here´s a wip of the character I´m working on at the moment.