This was my first character I finished from the concept (by Kenneth Anderson) up to the ingame mesh with rig and pose.
Sculpt & Normal / Colormap:
Used tools: Maya 2008, Max 2009, ZBrush, PS CS 3, Polybump application (cryengine2)
-> rigging, skinning and posing in Maya 2008
-> rendering: Mental Ray with Physical Sky (3 Channels: ZDepth, Beauty & Occlusion)
-> 4.670 tris