This is the final rendering.
Here a few facts about my model:
Basemesh, final Mesh, posing, Material setup, lighting and rendering in Modo 401.
Texturing in Photoshop and Modo.
Sculpting in Zbrush.
Polycount: 14268 tris
Character:
2048 Colourmap
2048 Normalmap
1024 Alphamap
512 Specularmap
256 Luminousmap
Weapon:
1024 Colourmap
1024 Normalmap
512 Specularmap

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