Dienstag, 16. September 2008

Dragon

This is my second model I finished up to the finished ingame-mesh. Inspired by the "Dungeons and Dragons" concepts.

Used tools: ZBrush, Maya 2008, Max 2009, Photoshop CS3, Cryengine 2 & Polybump Application.


Sculpt & Maps:












Shot from Cryengine 2 (ca. 9000 tris):

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